Saturday, April 2, 2016

Weight Push Pencil Test


Hand Drawn animation test done in Digicel Flipbook & Adobe Flash. Took a long time to finish this one, Actually this was started as some thumbnail drawings for a 3D weight push animation but it went all straight ahead.

Thumbnail Sketch for the Animation
Live Action Reference thumbnail drawings


Monday, January 25, 2016

Character Walk cycle Final Extra 10%


Full Body Walk Cycle Final from Madushan on Youtube.
Finally corrected the knee pop & added some extra 10% on the face, then I offset the clavicle (shoulder area) in related with her arms... this looks better with the previous one. This video rendered via Solid Angle Arnold.

Sunday, December 13, 2015

Storyboard for an Animated Short



This is our Story board for the upcoming Animated short called 'Cowboy & The Sheriff. Whole Animatic was done by My self & Mithun Ram (Classmate). I did the Entire drawing process & few camera framing, & Mithun did most of the Camera Compositing & Foley sounds. So we were plan to finish the short movie before 2016 Jan.... 

Friday, October 23, 2015

Jump Cycle



This is a very old jump cycle I was did when I started animation, actually this is my first character animation clip you wouldn't believe me.. So I decided to add some polishing to this scene, & this is the refined one.  

Sunday, May 17, 2015

Quadruped Walk Cycle

Quadrupeds Analyse




Before jumping straight into Maya, I thought I just want to get some idea about movements & behavior of the creature that I'm going to animate. therefore i read some books related to these kind of creature animations, example for Eadweard Muybridge's books, Force Animal Drawing, Survival Kit...etc. And I Sketched few poses that useful to get the idea.

Sunday, April 5, 2015

Got the Job (Lead Animator)

Property of Studio 101
This is the Upcoming feature film that I'm working these days, barely started to work on 15 Sept 2014.
Highlight was, this movie is the first 3d animated feature film in Sri Lanka that was used performance capture technology, but you will never notice the technology behind this movie you will be amazed by the story content & comedy that performed by many Major comedic voice artists all over the country (Sri Lanka). Facial animation of this movie was fully functioned by key frame animation method. Film yet to be released in 2017, I'm happy to have an exposure in a film like this working as the Character Lead Animator with among experienced team of good Artists.   

Sunday, November 2, 2014

Run cycle Blocking

Keyed only Contacts & Extreme up & down positions in this blocking. Moom runs in 4's in here, after splining stage he'll be running on 8's.

  

Sunday, October 26, 2014

Jog cycle Final Render

Jog cycle Final Render from Madushan on Vimeo.
Finally Rendered the stuff in mental ray, with 3 point light setup, Fixed all Exaggerated breaking joints in arms.

Tuesday, October 21, 2014

Jog cycle Final spline

Cleaned all knee pops, reduced the arm swing a bit and cleared the exaggerated breaking joints in arms. Can't speed up the run cycle because I planned the Goon running like a little bit exhausted. Run is in 10f per step bit more like a speed of a jog.

Tuesday, October 14, 2014

Jog Cycle Spline

After many spline passes I came up with this. Had no time for lighting & rendering to preview this animation, just Playblasted the scene in viewport 2.0.  

Here's the orthographic views of the run cycle. Need to reduce the arm swing, because too much arm swing representing a fast run.