Finally corrected the knee pop & added some extra 10% on the face, then I offset the clavicle (shoulder area) in related with her arms... this looks better with the previous one. This video rendered via Solid Angle Arnold.
Watz Up I'm Madushan, character animator who hopes to deliver great stories with action. I'm really good at bringing puppets to life, that keeps my heart pumping blood through my veins, It keeps live & I wish someday my work will be on big screen, this is my host that keeps Y' all update.
Monday, January 25, 2016
Character Walk cycle Final Extra 10%
Finally corrected the knee pop & added some extra 10% on the face, then I offset the clavicle (shoulder area) in related with her arms... this looks better with the previous one. This video rendered via Solid Angle Arnold.
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