Watz Up I'm Madushan, character animator who hopes to deliver great stories with action. I'm really good at bringing puppets to life, that keeps my heart pumping blood through my veins, It keeps live & I wish someday my work will be on big screen, this is my host that keeps Y' all update.
Showing posts with label Progression. Show all posts
Showing posts with label Progression. Show all posts
Monday, May 14, 2018
Monday, April 2, 2018
Run Away Trailer - In Progress
This piece of animation I was doing for a upcoming Indie Game The Run Away run by Motion Miracles.
Sunday, March 18, 2018
Munchee Savories TVC
Recently worked on this character with 5 moving Arms. I only took about 3 days to complete this.
Tuesday, December 13, 2016
"Eating the car" Acting shot
These are my Co-curricular activities in addition to my job 😫, So Took few days to finish the clip, by blocking to spline.
Tuesday, September 6, 2016
Chronos Rig test
Design & Crafted(Mesh Modeled) by Shamod Chanuka, Programmed & Structured(Rigged) by J.C.Nuwan, The Rig was a success & all controls are in ready to roll.
Friday, October 23, 2015
Jump Cycle
This is a very old jump cycle I was did when I started animation, actually this is my first character animation clip you wouldn't believe me.. So I decided to add some polishing to this scene, & this is the refined one.
Sunday, November 9, 2014
Sunday, November 2, 2014
Run cycle Blocking
Keyed only Contacts & Extreme up & down positions in this blocking. Moom runs in 4's in here, after splining stage he'll be running on 8's.
Tuesday, October 21, 2014
Jog cycle Final spline
Cleaned all knee pops, reduced the arm swing a bit and cleared the exaggerated breaking joints in arms. Can't speed up the run cycle because I planned the Goon running like a little bit exhausted. Run is in 10f per step bit more like a speed of a jog.
Tuesday, October 14, 2014
Jog Cycle Spline
After many spline passes I came up with this. Had no time for lighting & rendering to preview this animation, just Playblasted the scene in viewport 2.0.
Here's the orthographic views of the run cycle. Need to reduce the arm swing, because too much arm swing representing a fast run.
Monday, October 13, 2014
Jog cycle Blocking
Blocked all contact positions & up & down positions in stepped key mode. In this animation Goon rig moves in 10f per step.
Sunday, September 28, 2014
Wednesday, September 24, 2014
Character walk cycle spline 2
Critiques I have got for this walk was to tween the arm swing a bit to match torso & legs, and have to twist the foot a little bit.
Monday, September 22, 2014
Character walk cycle Spline
After splining process, I think that the feminine walk mood has came a bit, that's what i wanted in this scene. Need to tween the foot flop, and have to find a Female mode of Norman to transfer these animation to it, for more appeal.
Sunday, September 21, 2014
Character walk cycle Blocking
Blocked all contact positions & extreme up & down positions in stepped key mode, I was trying to add a feminine type walk to this character. Need to spline this up soon.
Sunday, August 10, 2014
Stylized walk animation sequence
Finally Finished all the staging & animation in every single shot of this sequence, now working on the lighting & Rendering the most painful part. I don't know how many hours or days that i would have to pass for render this one.
Wednesday, August 6, 2014
Stylized Walk Extra 10%
Saturday, August 2, 2014
Energized Walk Spline
After many spline passes this is the final spline of the previous Energized Walk blocking.
Friday, August 1, 2014
Energized Walk Blocking
After many Block passes This is what i got. I Think Splining stage would be more terrific. I have to Hold my breath & close my eyes when I click the "Spline" in theGraph Editor.
This is the previous block pass, cleaned all the unwanted keys & Breakdowns in this one & got some improvements in some poses.
Tuesday, July 15, 2014
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