Watz Up I'm Madushan, character animator who hopes to deliver great stories with action. I'm really good at bringing puppets to life, that keeps my heart pumping blood through my veins, It keeps live & I wish someday my work will be on big screen, this is my host that keeps Y' all update.
Tuesday, July 15, 2014
Monday, July 14, 2014
Stylized Walk Blocking
Blocked out all contact positions & extreme up & down positions fit to the situation. next thing will be spline things up.
Sunday, July 13, 2014
Wednesday, June 11, 2014
Modeling the Props for Set 1, using NURBS
In the 2nd of the Semester I learned all the stuffs & cheats related to NURBS modeling aka Non Rational Bézier Spline. For Boost up my modeling skills in NURBS I have decided to model all my Assets. Props...etc everything in NURBS for my new Stylized walk Animation. All models Rendered in Maya Software Renderer with a Directional Key Light and an Ambient Fill Light.
Wednesday, May 14, 2014
Tuesday, February 18, 2014
Sculpting Assignment - Building the Armature
End of January 2014, I had my sculpting assignments to be complete in my 1st semester. Exam is; to submit a full body Character with clay modeling,
First I made the Armature with the help of my dad. I build my armature very Strongly, because we don't have here polymer clay. our clay will easily Crack within a few hours, if we don't pour water rapidly in to it.
Thursday, February 6, 2014
Monday, January 13, 2014
Camera Shot (Staging)
Camera Shot - Action Captured within continuous time or frame.
Don't Cut off heads,knees,necks,wrists in the frame.By only showing half of an already abstracted character,it's harder subconsciously to recognize that character's original shape.
Types of Camera shots.
![]() |
| Extreme long shot |
![]() |
| Very long shot |
![]() |
| Long shot |
| Medium long shot |
![]() |
| Mid shot |
| Medium close up |
| Close up |
![]() |
| Big close up |
Visual Language
In These days I learning something about Manipulating Time and Space. It's the the main purpose of an Editor in a Film.
After that I heard about Andrea Tharkovsky the great Russian film maker. And some more about his book Sculpting in Time. After Some history lessons i discovered who is the father in the modern cinema the D.W.Griffith.
So step by step learning from those legends activities in history,we can get a little idea about Extended Images & Novelty in Cinema.
Mostly These Type of Storytelling came to Camera after Andrea Tharkovsky discovered this.
Related Topics
Camera angle - Where the camera is placed in relation to the subject can affect the way the viewer perceives the subject.
Types of camera angle - Eye level angle/Low angle/High angle/Dutch tilt/Point of view/Birds eye/Worms eye
Composition of shot - Organization of pictorial elements in the frame. when you organizing the elements make importance to Simplicity,Rules of Third, Framing and Timing.
Center of Interest - Each picture should have only the principle idea,topic or the Center of Interest to which the viewer's eyes are attracted.
After that I heard about Andrea Tharkovsky the great Russian film maker. And some more about his book Sculpting in Time. After Some history lessons i discovered who is the father in the modern cinema the D.W.Griffith.
So step by step learning from those legends activities in history,we can get a little idea about Extended Images & Novelty in Cinema.
Mostly These Type of Storytelling came to Camera after Andrea Tharkovsky discovered this.
![]() |
| Visual Language of a Camera |
Related Topics
Camera angle - Where the camera is placed in relation to the subject can affect the way the viewer perceives the subject.
Types of camera angle - Eye level angle/Low angle/High angle/Dutch tilt/Point of view/Birds eye/Worms eye
Composition of shot - Organization of pictorial elements in the frame. when you organizing the elements make importance to Simplicity,Rules of Third, Framing and Timing.
Center of Interest - Each picture should have only the principle idea,topic or the Center of Interest to which the viewer's eyes are attracted.
Wednesday, January 8, 2014
Monday, January 6, 2014
Vanilla Walk Complete Render
This is the Final Animation, Modeling(props), Lighting and Shading was simply done by me.
Subscribe to:
Posts (Atom)





























