Blocked all contact positions & up & down positions in stepped key mode. In this animation Goon rig moves in 10f per step.
Watz Up I'm Madushan, character animator who hopes to deliver great stories with action. I'm really good at bringing puppets to life, that keeps my heart pumping blood through my veins, It keeps live & I wish someday my work will be on big screen, this is my host that keeps Y' all update.
Monday, October 13, 2014
Tuesday, October 7, 2014
Run cycle pencil test
This is the 2D version of my new run cycle animation, very useful to have a reference like this before jump into maya.
Saturday, October 4, 2014
Character Walk cycle Final
Lighted the scene by poor mans global illumination technique, creating a light dome with soft shadows that provides an ambient occlusion effect to the scene. Spent so many hours on quality rendering because of ray traced soft shadows on.
Sunday, September 28, 2014
Wednesday, September 24, 2014
Character walk cycle spline 2
Critiques I have got for this walk was to tween the arm swing a bit to match torso & legs, and have to twist the foot a little bit.
Monday, September 22, 2014
Character walk cycle Spline
After splining process, I think that the feminine walk mood has came a bit, that's what i wanted in this scene. Need to tween the foot flop, and have to find a Female mode of Norman to transfer these animation to it, for more appeal.
Sunday, September 21, 2014
Character walk cycle Blocking
Blocked all contact positions & extreme up & down positions in stepped key mode, I was trying to add a feminine type walk to this character. Need to spline this up soon.
Wednesday, September 17, 2014
Stylized Walk Final Completion
Stylized walk from Madushan on Vimeo.
Inspired by Monsters.inc... all modeling, animation, shading, lighting & rendering was done by me, special thanks for Mithun for adding sounds with an extra feeling & sir.Neil for helping around lighting the scenes.
Thursday, August 14, 2014
Sunday, August 10, 2014
Stylized walk animation sequence
Finally Finished all the staging & animation in every single shot of this sequence, now working on the lighting & Rendering the most painful part. I don't know how many hours or days that i would have to pass for render this one.
Wednesday, August 6, 2014
Stylized Walk Extra 10%
Saturday, August 2, 2014
Energized Walk Spline
After many spline passes this is the final spline of the previous Energized Walk blocking.
Friday, August 1, 2014
Energized Walk Blocking
After many Block passes This is what i got. I Think Splining stage would be more terrific. I have to Hold my breath & close my eyes when I click the "Spline" in theGraph Editor.
This is the previous block pass, cleaned all the unwanted keys & Breakdowns in this one & got some improvements in some poses.
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