Watz Up I'm Madushan, character animator who hopes to deliver great stories with action. I'm really good at bringing puppets to life, that keeps my heart pumping blood through my veins, It keeps live & I wish someday my work will be on big screen, this is my host that keeps Y' all update.
Wednesday, August 6, 2014
Stylized Walk Extra 10%
Saturday, August 2, 2014
Energized Walk Spline
After many spline passes this is the final spline of the previous Energized Walk blocking.
Friday, August 1, 2014
Energized Walk Blocking
After many Block passes This is what i got. I Think Splining stage would be more terrific. I have to Hold my breath & close my eyes when I click the "Spline" in theGraph Editor.
This is the previous block pass, cleaned all the unwanted keys & Breakdowns in this one & got some improvements in some poses.
Tuesday, July 15, 2014
Monday, July 14, 2014
Stylized Walk Blocking
Blocked out all contact positions & extreme up & down positions fit to the situation. next thing will be spline things up.
Sunday, July 13, 2014
Wednesday, June 11, 2014
Modeling the Props for Set 1, using NURBS
In the 2nd of the Semester I learned all the stuffs & cheats related to NURBS modeling aka Non Rational Bézier Spline. For Boost up my modeling skills in NURBS I have decided to model all my Assets. Props...etc everything in NURBS for my new Stylized walk Animation. All models Rendered in Maya Software Renderer with a Directional Key Light and an Ambient Fill Light.
Wednesday, May 14, 2014
Tuesday, February 18, 2014
Sculpting Assignment - Building the Armature
End of January 2014, I had my sculpting assignments to be complete in my 1st semester. Exam is; to submit a full body Character with clay modeling,
First I made the Armature with the help of my dad. I build my armature very Strongly, because we don't have here polymer clay. our clay will easily Crack within a few hours, if we don't pour water rapidly in to it.
Thursday, February 6, 2014
Monday, January 13, 2014
Camera Shot (Staging)
Camera Shot - Action Captured within continuous time or frame.
Don't Cut off heads,knees,necks,wrists in the frame.By only showing half of an already abstracted character,it's harder subconsciously to recognize that character's original shape.
Types of Camera shots.
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| Extreme long shot |
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| Very long shot |
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| Long shot |
| Medium long shot |
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| Mid shot |
| Medium close up |
| Close up |
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| Big close up |
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