Wednesday, August 6, 2014

Stylized Walk Extra 10%

Added a Exaggerated Jump to the previous stylized walk. Spent Lots of hours on that so far to polish the stuff. Grazie'a for my 3D mentor Neil who gave me this Jack In the Box Idea & the Jack box, & my fellow colleague JZ Nuwan who troubleshooted the Rig.

Saturday, August 2, 2014

Energized Walk Spline


After many spline passes this is the final spline of the previous Energized Walk blocking.

Friday, August 1, 2014

Energized Walk Blocking

After many Block passes This is what i got. I Think Splining stage would be more terrific. I have to Hold my breath & close my eyes when I click the "Spline" in theGraph Editor.


This is the previous block pass, cleaned all the unwanted keys & Breakdowns in this one & got some improvements in some poses.  

Monday, July 14, 2014

Stylized Walk Blocking


Blocked out all contact positions & extreme up & down positions fit to the situation. next thing will be spline things up. 

Sunday, July 13, 2014

Left over NURBS Models in Shot 2

I really have no time for prepare gif images, cause i lost my consumer VGA card GT440 so can't do quality hardware rendering via OpenGl or DirectX11. So I rendered shots in one by one for each prop. All done in NURBS. all models are 100% NURBS. All shots rendered in Maya Software Renderer.









Modeling the Props for Set 2 in NURBS

All Inspired by Pixar's Monsters.inc scare floor scene props.






Wednesday, June 11, 2014

Modeling the Props for Set 1, using NURBS

In the 2nd of the Semester I learned all the stuffs & cheats related to NURBS modeling aka Non Rational Bézier Spline. For Boost up my modeling skills in NURBS I have decided to model all my Assets. Props...etc everything in NURBS for my new Stylized walk Animation. All models Rendered in Maya Software Renderer with a Directional Key Light and an Ambient Fill Light.    







Wednesday, May 14, 2014

Tuesday, February 18, 2014

Sculpting Assignment - Full body Character

This is it ! It took almost 2 weeks to built the Armature to Character. I didn't work with lots of anatomy, I just wanted to create a cool Toon East Asian guy with manga eyes but manga eyes didn't came, I tried a lot to get those eyes but i finally come up with these eyes.....  





Sculpting Assignment - Building the Armature

End of January 2014, I had my sculpting assignments to be complete in my 1st semester. Exam is; to submit a full body Character with clay modeling,

First I made the Armature with the help of my dad. I build my armature very Strongly, because we don't have here polymer clay. our clay will easily Crack within a few hours, if we don't pour water rapidly in to it.


   

Thursday, February 6, 2014

My new Logo

My LOgo
This is my new logo, i created with my name initial letters with the adobe illustrator.

Monday, January 13, 2014

Camera Shot (Staging)

Camera Shot - Action Captured within continuous time or frame.

Don't Cut off heads,knees,necks,wrists in the frame.By only showing half of an already abstracted character,it's harder subconsciously to recognize that character's original shape.

Types of Camera shots.

Extreme long shot

Very long shot
Long shot
Medium long shot

Mid shot

Medium close up
Close up
Big close up