Monday, January 13, 2014

Visual Language

In These days I learning something about Manipulating Time and Space. It's the the main purpose of an Editor in a Film.
After that I heard about Andrea Tharkovsky the great Russian film maker. And some more about his book Sculpting in Time. After Some history lessons i discovered who is the father in the modern cinema the D.W.Griffith.

So step by step learning from those legends activities in history,we can get a little idea about Extended Images & Novelty in Cinema.

Mostly These Type of Storytelling came to Camera after Andrea Tharkovsky discovered this.
Visual Language of a Camera 

Related Topics

Camera angle - Where the  camera is placed in relation to the subject can affect the way the viewer perceives the subject.
Types of camera angle - Eye level angle/Low angle/High angle/Dutch tilt/Point of view/Birds eye/Worms eye

Composition of shot - Organization of pictorial elements in the frame. when you organizing the elements make importance to Simplicity,Rules of Third, Framing and Timing.

Center of Interest - Each picture should have only the principle idea,topic or the Center of Interest to which the viewer's eyes are attracted.

Wednesday, January 8, 2014

Alien Robot Character design

Robot Character
I drew & painted this for just have fun with Watercolors.  

Monday, January 6, 2014

Vanilla Walk Complete Render

Vanilla Walk from Madushan on Vimeo.

This is the Final Animation, Modeling(props), Lighting and Shading was simply done by me.

Wednesday, December 18, 2013

Vanilla Walk Spline 1


Here's what i came up with this. Finally "Spline" it. But There is some other things to be correct like foot flops & Knee/Heel Arcs. I hope this is not bat at all.

Vanilla Walk Blocking

This is my first Vanilla Walk Blocking. In this video i only added Key poses and Up & Down Extremes.
Having a Block pass in "Stepped" key mode or "Linear" is very useful because it'll explain the importance of the shot Reading, and posing the character in the timeline.

Tuesday, December 10, 2013

Vanilla Walk Practicing with Pencil


Drawn by my Hand(Photoshop/Flipbook) start to the end. Had enough of the couple of days only doing this in front of the Monitor. Need to Recover my Tired Eyes. 

Vanilla walk Planning

My Thumbnail Sketches Vanilla Walk 

-Walk is Lean Forward with our Upper body & throw out a leg just in time to catch ourselves.These are the things that have to keep in mine when animating walks,
-All walks are different. 
-While walking body is moving forward evenly, there is no ease in, ease out.
-Mostly Up & Down poses give the weight shift in a walk.
-Arms & Torso Oppose the legs & hips

All walks are start by deciding on a tempo, then the Contact positions, where the Foot touching the ground their is no weight on it yet.
Setting the Tempo,
4 frames = Cartoon run
6 frames - Fast run
8 frames = Normal run
12 frames = Normal walk
16 frames = Leisure walk
20 frames = Tired walk   

Best way to boost up vanilla walks & stylized walks is reading the best book about walks Animator's Survival Tool Kit. 

Saturday, December 7, 2013

Final Pendulum animation

Finally completed all my Basic Projects. This one took a very long time to render because this Maya project contained so many lights, fluids, fire effects(dynamics)...etc. So i rendered into Render layers and merge all layers together in a comping software

Saturday, November 23, 2013

Pendulum animation Render process

Screenshot Pendulum Comp
Finally I merged all layers together with BG image. I really don't like Comping. I mostly work only in Maya, & I like it that way but this time i had to work with a composting software. In future i think it won't happen again, I had enough with this one.

BG Mountants
This is the image that i drew to use as background in my Pendulum animation.

Tuesday, October 22, 2013

Pendulum animation extra 10%


I think i added some extra 10% to the scene. additional camera movements and some little bit more contrast in pendulum animation are the new add ons i got in this video. Final Lighting and Rendering will complete everything.  

Wednesday, October 16, 2013

(Sketch) A Run in Dumpyard

Run in Dump yard 

Actually me and a friend of mine (Ruchith) sketched this drawing long time ago. yesterday i saw this drawing and i had some ideas to add some light-ups and gradients to the scene. after adding all together i got this.


Tuesday, October 15, 2013

Pendulum animation


This is my first try overlapping action....and i wanted to add a bouncing ball to the scene to have a little entertainment. have to work more on pendulum and i have an idea to add a camera motion to the scene..............