Finally Rendered the stuff in mental ray, with 3 point light setup, Fixed all Exaggerated breaking joints in arms.
Watz Up I'm Madushan, character animator who hopes to deliver great stories with action. I'm really good at bringing puppets to life, that keeps my heart pumping blood through my veins, It keeps live & I wish someday my work will be on big screen, this is my host that keeps Y' all update.
Sunday, October 26, 2014
Jog cycle Final Render
Finally Rendered the stuff in mental ray, with 3 point light setup, Fixed all Exaggerated breaking joints in arms.
Tuesday, October 21, 2014
Jog cycle Final spline
Cleaned all knee pops, reduced the arm swing a bit and cleared the exaggerated breaking joints in arms. Can't speed up the run cycle because I planned the Goon running like a little bit exhausted. Run is in 10f per step bit more like a speed of a jog.
Tuesday, October 14, 2014
Jog Cycle Spline
After many spline passes I came up with this. Had no time for lighting & rendering to preview this animation, just Playblasted the scene in viewport 2.0.
Here's the orthographic views of the run cycle. Need to reduce the arm swing, because too much arm swing representing a fast run.
Monday, October 13, 2014
Jog cycle Blocking
Blocked all contact positions & up & down positions in stepped key mode. In this animation Goon rig moves in 10f per step.
Tuesday, October 7, 2014
Run cycle pencil test
This is the 2D version of my new run cycle animation, very useful to have a reference like this before jump into maya.
Saturday, October 4, 2014
Character Walk cycle Final
Lighted the scene by poor mans global illumination technique, creating a light dome with soft shadows that provides an ambient occlusion effect to the scene. Spent so many hours on quality rendering because of ray traced soft shadows on.
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