Here's what i came up with this. Finally "Spline" it. But There is some other things to be correct like foot flops & Knee/Heel Arcs. I hope this is not bat at all.
Watz Up I'm Madushan, character animator who hopes to deliver great stories with action. I'm really good at bringing puppets to life, that keeps my heart pumping blood through my veins, It keeps live & I wish someday my work will be on big screen, this is my host that keeps Y' all update.
Wednesday, December 18, 2013
Vanilla Walk Spline 1
Here's what i came up with this. Finally "Spline" it. But There is some other things to be correct like foot flops & Knee/Heel Arcs. I hope this is not bat at all.
Vanilla Walk Blocking
Having a Block pass in "Stepped" key mode or "Linear" is very useful because it'll explain the importance of the shot Reading, and posing the character in the timeline.
Tuesday, December 10, 2013
Vanilla Walk Practicing with Pencil
Drawn by my Hand(Photoshop/Flipbook) start to the end. Had enough of the couple of days only doing this in front of the Monitor. Need to Recover my Tired Eyes.
Vanilla walk Planning
-Walk is Lean Forward with our Upper body & throw out a leg just in time to catch ourselves.These are the things that have to keep in mine when animating walks,
-All walks are different.
-While walking body is moving forward evenly, there is no ease in, ease out.
-Mostly Up & Down poses give the weight shift in a walk.
-Arms & Torso Oppose the legs & hips
All walks are start by deciding on a tempo, then the Contact positions, where the Foot touching the ground their is no weight on it yet.
Setting the Tempo,
4 frames = Cartoon run
6 frames - Fast run
8 frames = Normal run
12 frames = Normal walk
16 frames = Leisure walk
20 frames = Tired walk
Best way to boost up vanilla walks & stylized walks is reading the best book about walks Animator's Survival Tool Kit.
-All walks are different.
-While walking body is moving forward evenly, there is no ease in, ease out.
-Mostly Up & Down poses give the weight shift in a walk.
-Arms & Torso Oppose the legs & hips
All walks are start by deciding on a tempo, then the Contact positions, where the Foot touching the ground their is no weight on it yet.
Setting the Tempo,
4 frames = Cartoon run
6 frames - Fast run
8 frames = Normal run
12 frames = Normal walk
16 frames = Leisure walk
20 frames = Tired walk
Best way to boost up vanilla walks & stylized walks is reading the best book about walks Animator's Survival Tool Kit.
Saturday, December 7, 2013
Final Pendulum animation
Finally completed all my Basic Projects. This one took a very long time to render because this Maya project contained so many lights, fluids, fire effects(dynamics)...etc. So i rendered into Render layers and merge all layers together in a comping software
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