Lighted the scene by poor mans global illumination technique, creating a light dome with soft shadows that provides an ambient occlusion effect to the scene. Spent so many hours on quality rendering because of ray traced soft shadows on.
Watz Up I'm Madushan, character animator who hopes to deliver great stories with action. I'm really good at bringing puppets to life, that keeps my heart pumping blood through my veins, It keeps live & I wish someday my work will be on big screen, this is my host that keeps Y' all update.
Saturday, October 4, 2014
Character Walk cycle Final
Lighted the scene by poor mans global illumination technique, creating a light dome with soft shadows that provides an ambient occlusion effect to the scene. Spent so many hours on quality rendering because of ray traced soft shadows on.