Watz Up I'm Madushan, character animator who hopes to deliver great stories with action. I'm really good at bringing puppets to life, that keeps my heart pumping blood through my veins, It keeps live & I wish someday my work will be on big screen, this is my host that keeps Y' all update.
Showing posts with label Drawings. Show all posts
Showing posts with label Drawings. Show all posts
Thursday, May 7, 2020
Monday, May 4, 2020
Kotmale Animation BTS
BTS of 2D cut out animation from Madushan on Vimeo.
character animation done for a Sri Lankan TV commercial during Covid-19 pandemic crisis to encourage the people.
Monday, March 23, 2020
Friday, March 20, 2020
Monday, March 16, 2020
Comic Stripe Gig #02
Are you familiar with these faces? They were the pioneers' politicians who started Left and Right wings in Sri Lanka.
Tuesday, March 3, 2020
Monday, October 28, 2019
Grease Pencil Logo Animation
Adding Sounds bought our Logo Animation to the next level, Music was Composed by Dimithri Rajasinghe from Odlo VFX (Pvt)Ltd.
Sunday, September 11, 2016
Female Character - Mandy
Saturday, April 2, 2016
Sunday, December 13, 2015
Storyboard for an Animated Short
This is our Story board for the upcoming Animated short called 'Cowboy & The Sheriff. Whole Animatic was done by My self & Mithun Ram (Classmate). I did the Entire drawing process & few camera framing, & Mithun did most of the Camera Compositing & Foley sounds. So we were plan to finish the short movie before 2016 Jan....
Tuesday, July 21, 2015
Sunday, May 17, 2015
Quadrupeds Analyse
Before jumping straight into Maya, I thought I just want to get some idea about movements & behavior of the creature that I'm going to animate. therefore i read some books related to these kind of creature animations, example for Eadweard Muybridge's books, Force Animal Drawing, Survival Kit...etc. And I Sketched few poses that useful to get the idea.
Thursday, August 14, 2014
Wednesday, May 14, 2014
Thursday, February 6, 2014
Tuesday, December 10, 2013
Vanilla walk Planning
-Walk is Lean Forward with our Upper body & throw out a leg just in time to catch ourselves.These are the things that have to keep in mine when animating walks,
-All walks are different.
-While walking body is moving forward evenly, there is no ease in, ease out.
-Mostly Up & Down poses give the weight shift in a walk.
-Arms & Torso Oppose the legs & hips
All walks are start by deciding on a tempo, then the Contact positions, where the Foot touching the ground their is no weight on it yet.
Setting the Tempo,
4 frames = Cartoon run
6 frames - Fast run
8 frames = Normal run
12 frames = Normal walk
16 frames = Leisure walk
20 frames = Tired walk
Best way to boost up vanilla walks & stylized walks is reading the best book about walks Animator's Survival Tool Kit.
-All walks are different.
-While walking body is moving forward evenly, there is no ease in, ease out.
-Mostly Up & Down poses give the weight shift in a walk.
-Arms & Torso Oppose the legs & hips
All walks are start by deciding on a tempo, then the Contact positions, where the Foot touching the ground their is no weight on it yet.
Setting the Tempo,
4 frames = Cartoon run
6 frames - Fast run
8 frames = Normal run
12 frames = Normal walk
16 frames = Leisure walk
20 frames = Tired walk
Best way to boost up vanilla walks & stylized walks is reading the best book about walks Animator's Survival Tool Kit.
Wednesday, October 16, 2013
Thursday, September 5, 2013
Obstacle Course animation planning
I'm trying to do a Obstacle Course animation like animation students are doing. cause it's brilliant exercise to understand more timing & more spacing.
1.very first the planning process.
2.after that i modeled the set by my self.
3.then the animation
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| Obstacle course planning |
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| Obstacle Course modeling |
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