Friday, September 27, 2013

This is what really Overlapping Action is....

Follow Through :- Once a moving figure has come to a halt, certain aspects of the figure(such as arms,hair,tails.etc) or any loose items (such as drapery) may sway forward & backward at a decreasing rate until themselves finally come to rest.

Drag :- Some elements of the figure will begin their motion before others & be the prime source of animation,These parts can be inanimate objects like clothing or the antenna on a car, or parts of the body, such as arms or hair. On the human body, the torso is the core, with arms, legs, head and hair appendices that normally follow the torso's movement. Body parts with much tissue, such as large stomachs and breasts, or the loose skin on a dog, are more prone to independent movement than bonier body parts.

Overlapping Action :- This is where things move in parts, where everything Doesn't happen at the same time. it means tendency for parts of the body to move at different rates (an arm will move on different timing of the head and so on). one part starts first & other part follow.

Saturday, September 21, 2013

No more Confuse in One's & Two's

This is mainly about something in 2D animation

Something that didn't make sense to me when i first heard faster action should be animated on One's. so I thought , "well will not more drawings slow it down."
Then I realize since we're not adding time.the Frames stay the same, same we're just putting more images to connect the action

One's :- one drawing for each frame of film.
Two's :- one drawing held for each two frames of film.

The Rule of thumb :- Use 2's for normal actions 
                                Use 1's for very fast actions
like instance,runs always have to be on 1's & normal action,dialogues on 2's.

Obviously, life is on One's, but Two's work well for most actions and of course it's half as much as doing it on One's and half as expensive.
Working on One's is twice as much work & expense all the way down the production line but result is Tree times better than Two's.
Computer Animators have everything on One's,with perfect inbetweens & it hasn't diminished the appeal of their work rather the reverse. Two's tire the eye after a few minutes.

Twos work - Ones Fly !   

Thursday, September 19, 2013

Final Obstacle Course animation


Finally i think i animated every single frame that give the weight shift of that ball in the obstacle setup.

Tuesday, September 17, 2013

Obstacle Course animation

This animation assignment is really hard. Because I need to figured out the correct Keys, Breakdown positions of the ball's weight shift with the speed. It's all in Timing .......................

Thursday, September 5, 2013

Obstacle Course animation planning

I'm trying to do a Obstacle Course animation like animation students are doing. cause it's brilliant exercise to understand more timing & more spacing.

1.very first the planning process.
2.after that i modeled the set by my self.
3.then the animation

Obstacle course planning






















Obstacle Course modeling
Modeling the Set is the easiest part with the NURBS. Just added a GI Light for look nice.
When the animated shot comes, i planed to render with Maya Software Render, Because Mental-Ray doesn't support image planes. several times i try to render the image in the bottom with a image plane but it's didn't work.
Hand Drawn Obstacle Course BG 
This is the Background that i liked to put in my Obstacle Course Animation.I draw this Image with Photoshop. This is the first drawing that i draw with the Photoshop.